Behind the Scenes of Fallout, Gaming’s Most Surprising Television Success

The post-apocalyptic TV series has made a triumphant return to Prime Video, and it's fair to say that fans were pleasantly surprised by the caliber of its initial run. By portraying the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it managed to capture various facets of the player's experience.

We followed vault-dweller Lucy, attempting to act with integrity and learning that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his cult's dogma and causes significant chaos in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any ethical bearings out in the radioactive badlands.

Setting the Stage for a New Chapter

The debut season's ending revealed crucial details about who helped cause the nuclear war that trapped a society in underground vaults for an extended period. It also posed several enigmas unresolved for the second season – and, now, anticipations are significantly higher.

“We’ll take ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.

“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We’re over the moon with the response to the show, so this time people are coming in with more eagerness and different expectations.”

The Mojave Beckons for Season Two

The second season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, even if it was technically flawed at launch.

“It embodies a sun-baked feel, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”

In the series narrative, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its creators ensured real props and environments were constructed, mirroring the makeshift nature of the towns in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a blue screen,” comments another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to feel like it’s authentic.”

Indeed, pretty much each creature you see on-screen is real, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are brought to life with practical effects, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is crafted by accomplished storytellers who are also longtime fans, alongside the visionaries behind the video games. This shared passion for the world is apparent in the end result.

The second season is debuting on a weekly basis rather than as a full-season drop, representing a shift from the first season. This format will foster a different viewing experience, a dynamic the creators themselves are eager to observe.

“It's richer, it’s bigger, it’s funnier, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”

Stanley Serrano
Stanley Serrano

A passionate gamer and tech enthusiast with over a decade of experience in game journalism and community building.